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Meet Ellie, 24, an associate producer for Sumo Digital, a games developer in Sheffield. Part of our Bitesize world of work series.

Ellie smiling at the camera.
Image caption,
You have to inspire trust and motivate people to deliver work, which I always enjoy.

What is your job?

My responsibility is day-to-day management of the team, making sure that we hit milestones (important stages) and goals and making sure I keep stakeholders (the people who have an interest in the project) up-to-date on where we are and what the risks are.

Ellie standing at a whiteboard in a meeting.
Image caption,
Ellie leading a meeting.

What are your day-to-day tasks?

I lead meetings and distribute notes, so that everyone understands what needs to be done. I facilitate scrums (team meetings) and make the important decisions to get the game out of the door, so we can keep everything on time and to budget. A scrum is when you have a meeting with the relevant people in the morning and ask three questions: what did you do yesterday? What are you doing today? Are there any issues that are preventing you from working?

What subjects did you study at school?

I was good at English, which is very important in the games industry, especially if you are a producer. I studied English Literature and Language, Geography and Art and I did Media Studies at college and started bringing in more digital media components. After having a lifelong passion for games, I wanted to do something game related and did Game Art for four years.

Was this something that you always wanted to do?

I wanted to be an artist, then a fashion designer, then a concept artist and finally a 3D designer. I actually studied to be a 3D artist and then realised I had an extra skill set and a new passion for production. The extra skill set was organisational and people management skills. Your portfolio is everything in the games industry. Although I worked incredibly hard, the reality was that my portfolio wouldn鈥檛 have been good enough to get me a job in the industry. You have to make hard decisions and I decided to go with the most viable career, which was production.

How did you know you had the skills to be a producer?

I took part in a scheme called 鈥楾谤补苍锄蹿耻蝉别谤鈥, which is backed by the UK Games Fund. They fund graduates to create a games prototype within 10 weeks, and then take the game to an annual festival held in Birmingham to showcase it and get feedback. I was the team leader 鈥 we needed a producer to make sure everything was on track and I realised I could do that as a job. When you鈥檙e a producer, people rely on you to tell them what鈥檚 what, so I鈥檝e had to come out of my shell.

Ellie standing at a whiteboard in a meeting.
Image caption,
Ellie leading a meeting.
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Top tips

  • YouTube can be a good place to learn about what the gaming industry is like

  • It is easy to see a career as a straight path but that is not the case. I have gone down a different path. Don鈥檛 constrain yourself, you can always build up your CV

  • Don鈥檛 be put off if you don't meet all the qualification requirements of a job. If you are skilled, good employers will see that and may take a chance on you.

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What to expect if you want to be an associate producer

Associate producers can also be known as assistant games producers or junior games producers. Find out more about the role, and the qualifications needed, on the

For careers advice in all parts of the UK visit: , , and .

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Work experience can help you make informed decisions about your future career.

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