Title: Game Design Competition Entry!
Audio by gamecomp from London | in games, production, sound
Missing Video or Audio Content?
In order to see this content in your browser you need to have both JavaScript enabled and Flash installed.
Note: it may not be possible to install Flash for some browsers on some mobile devices.
Please read the following articles on ´óÏó´«Ã½ Webwise:
Entry to the Game Design Competition by Sol who attended a FREE workshop at ´óÏó´«Ã½ Blast on tour in London. Sol says "A breathing, B movement, bio digital converter we just tested everything we thought might sound good, then recorded them if they did.The metal railings we knew would sound like footsteps and dashing along the railings just turned out well. But hissing was pretty obvious. i think they work because he is a very metallic character and he moves calmly. he is a classic enemy or bad guy who straight away sounds bad and scary."
Comments