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Title: Game Design Competition Entry!

Audio by gamecomp from Northern Ireland | in music & audio, production, audio effects

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Entry to the Game Design Competition by Scott who attended a FREE workshop at ´óÏó´«Ã½ Blast on tour in Enniskillen. Scott says "The order of sounds I used was movement, breath then modem. I got the sounds from around locations in the castle grounds, e.g puddles, walking slowly up stairs, breathing heavly on microphones and squeezing empty bottles to create noise. My sounds for Krulius are suited for it because loud deep footsteps, loud breathing noises and noises that sounded like pressing buttons. My design suits to the Sarah Jane Adventures because for a monster it would have to be quite scary, loud and a bit of technology and I would think my design has that."

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