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Jamillah Knowles | 10:33 UK time, Tuesday, 11 May 2010

Hi all!

This week I've been running around Richmond in Surrey, talking about games with theorists, writers, designers and more importantly - players. Also, I had a chat with one of the editors who worked on the 48hr Magazine and found out what a real deadline is like. You can hear all about this on the podcast.

If you missed a link or would like to look up details about any of our guests, then you are in the right place. Details of the events and speakers are always stashed right here on our blog.

gc266.jpg brought together all sorts of like-minds from within and around the gaming industry. As an un-conference, it lifted off as the day progressed and people added their own topics to talk about. Cheating, strategy, gender politics, design and much more kept us all busy on a packed and fun day.

4866.gifThink you have tight deadlines? Think again. does what it says, from conception to print prep in 48 hours with a great selection of ideas, top writers and hard-working editors. They made it within the time limit and one of the editors, Wired staff writer Alexis Madrigal, told me about the sleeplessness and the sense of achievement.

Onwards to next week and as usual it's much more fun to have you lot involved. So, if you see something online that excites, find out about a web-based project or blog that you cannot resist, then drop me a line.

You can email me at podsandblogs at bbc dot co dot uk, or come and say hi on Twitter where you will find us for a chat, as .

jkavatar.gifUntil next week!
Jamillah

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