´óÏó´«Ã½ Cult - Printer Friendly Version
I of the Beholder - A fully-playable Buffy Role Play game adventure.
Statistics pages
What the character statistics mean
Included in this online adventure are a set of pre-generated characters based on the cast of Buffy as of the start of the fifth season. They can be used to learn the basics of the game, and they’ll also come in handy for the fully-playable adventure provided.
A typical cast for the game consists of a mixture of Heroes, White Hats and possibly Experienced Heroes. Heroes are the action types, with higher attributes and skills than the norm. White Hats are the normal folks caught up in bad times, with only average abilities but determined to make a difference. They do start the game with double the amount of Drama Points that Heroes do though. Most of the Original Cast listed here are very experienced, blurring the line between types, but that’s to be expected, as they’ve been at this a while.
All characters have Attributes — basic physical and mental abilities. In the Buffy the Vampire Slayer RPG these are Strength, Dexterity, Constitution, Intelligence, Perception, and Willpower. Human Attributes range from one to six, with two being average.
Life Points (LPs) represent the amount of damage a character can absorb, and are calculated from her Attributes. When a character’s Life Points are exhausted she is at or near death.
Drama Points are the extra edge that allows a character to succeed when it is vital, against overwhelming opposition. They allow for huge bonuses to actions, and quick recovery from devastating wounds. Starting Drama Points are based on the character type, but will go up and down throughout an adventure as they are spent and earned by the character’s actions.
Qualities and Drawbacks are positive and negative traits that help round out a character. They can modify Attributes, Life Points, and provide special abilities or penalties. The game effects of the character’s Qualities and Drawbacks are explained under each entry, and bonuses to other Attributes are already applied.
Skills are the abilities of the Cast Member. Skill level one represents an amateur. A two or three represents general competency. Extreme competence comes with levels four or five. Higher levels are possible, indicating mastery of the skill. There are 18 broadly defined skills in the BtVS RPG, allowing a character to be just as proficient in a number of areas as their typical TV counterpart. Where skills may overlap (such as the ability to sneak in the case of Acrobatics and Crime), it is up to you to decide which applies in any given situation. The Wild Card skill is a catchall that allows the player to define a narrow-focus skill for character reasons, or to create a new skill not otherwise covered (at your discretion).
Manoeuvres are a list of a character’s signature combat moves (punches and kicks, that sort of thing — not screaming like a girl and running). They include the Attribute and skill Bonus and Base Damages already, so you don’t have to make like a calculator during play. Unless the Notes, which may contain modifiers, say otherwise.
The Original Cast Members supplied should get the group playing as quickly as possible. You should hand them around to the players or have each one select which Cast Member they wish to play. There are notes for each, describing the starting situations and personalities of each for the included adventure.
Statistics pages
Buffy Anne Summers
Character Type: (Very experienced) Hero
Attributes:
Strength 8, Dexterity 9, Constitution 8, Intelligence 3, Perception 4, Willpower 6
Life Points: 101
Drama Points: 4
Qualities
Attractiveness: +3 (+3 on all Social Tasks)
Fast Reaction Time: (+1 on Fear Checks; +5 to Initiative)
Hard to Kill: 9 (+27 Life Points; +9 on Survival Tests)
Nerves of Steel: (+4 on Fright Checks; only necessary under very unusual circumstances)
Psychic Visions: (sees future in visions or dreams, when the Director wants)
Slayer: (adds numerous bonuses, able to heal 8 Life Points per hour)
Drawbacks
Adversary: (Lots) 8 (occupational hazard; Slayers attract enemies)
Honorable: 2 (always keeps word and will not betray trust of others, once accepted)
Love: (Tragic) (develops romantic relationships that end badly; -3 Willpower check to follow head over heart)
Obligation: (duties of the Slayer, to the death)
Skills:
Acrobatics 9, Art 0, Computers 0, Crime 3, Doctor 2, Driving 0, Getting Medieval 8, Gun Fu 0, Influence 3, Knowledge 3, Kung Fu 9, Languages 0, Mr. Fix-It 1, Notice 5, Occultism 4, Science 1, Sports 1, Wild Card 0
Manoeuvres | |||
Name | Bonus | Base Damage | Notes |
Axe | 17 | 40 | Slash/stab |
Crossbow | 17 | 16 | Slash/stab |
Crossbow (through the heart) | 14 | 16 | Times 5 versus Vampires |
Dodge | 18 | - | Defense action |
Grapple | 20 | - | Resisted by Dodge |
Jump Kick | 15 | 27 | Bash; Acrobatics + Dexterity roll first |
Kick | 17 | 18 | Bash |
Kick (groin) | 14 | 18 | Ouch! |
Punch | 18 | 16 | Bash |
Quaterstaff | 17 | 27 | Bash |
Spin Kick | 16 | 20 | Bash |
Stake | 14 | 16 | Slash/stab |
Stake | 14 | 16 | Slash/stab |
Stake (through the heart) | 17 | 16 | Times 5 versus Vampires |
Sweep Kick | 17 | 8 | Bash; Target prone |
Sword | 17 | 32 | Slash/stab |
Sword (decapitation) | 12 | 32 | Times 5 damage versus Vampires |
Thrown stake | 16 | 16 | Slash/stab |
Thrown stake (through the heart) | 13 | 16 | Times 5 versus Vampires |
Toss | 12 | 8 | Bash; must Grapple first |
Willow Rosenberg
Character Type: (Very Experienced) White Hat
Attributes:
Strength 1, Dexterity 2, Constitution 3, Intelligence 5, Perception 2, Willpower 5
Life Points: 26
Drama Points: 8
Qualities
Attractiveness: +2 (+2 on all Social Tasks)
Occult Library: 2 (modest collection, containing D10 + 30 spells)
Nerd: (adds certain bonuses; -1 on all Social Tasks)
Sorcery: 7 (+5 to spellcasting; add to Willpower for telekinesis; quick casting)
Drawbacks
Adversary: (Assorted) 4 (hazard by association; a Slayer’s allies attract enemies)
Love: (develops romantic relationships; -3 Willpower check to follow head over heart)
Minority: (Gay Jewish Wicca)
Skills:
Acrobatics 4, Art 0, Computers 7, Crime 1, Doctor 2, Driving 0, Getting Medieval 2, Gun Fu 0, Influence 2, Knowledge 6, Kung Fu 3, Languages 3, Mr. Fix-It 4, Notice 4, Occultism 5, Science 5, Sports 0, Wild Card 0
Manoeuvres | |||
Name | Bonus | Base Damage | Notes |
Dodge | 6 | - | Defense action |
Magic | 15 | Varies | By spell |
Punch | 5 | 2 | Bash |
Stake | 4 | 2 | Slash/stab |
Stake (through the heart) | 1 | 2 | Times 5 versus Vampires |
Telekinesis | 12 | 2 x success levels | Bash or slash/stab |
Alexander "Xander" LaVelle Harris
Character Type: (Very Experienced) White Hat
Attributes:
Strength 3, Dexterity 3, Constitution 4, Intelligence 2, Perception 2, Willpower 4
Life Points: 53
Drama Points: 8
Qualities
Attractiveness: +2 (+2 on all Social Tasks)
Hard to Kill: 5 (+15 Life Points; +5 on Survival Tests)
Good Luck: 5 (once per game session, add +5 to any roll or a total of +5 spread among more than one roll)
Drawbacks
Adversary: (Assorted) 4 (hazard by association; a Slayer’s allies attract enemies)
Clown: (jokes at times, even inappropriate ones)
Love: (develops romantic relationships; -3 Willpower check to follow head over heart)
Skills:
Acrobatics 5, Art 0, Computers 0, Crime 2, Doctor 1, Driving 3, Getting Medieval 5, Gun Fu 1, Influence 1, Knowledge 2, Kung Fu 5, Languages 0, Mr. Fix-It 4, Notice 4, Occultism 3, Science 1, Sports 0, Wild Card (Military Knowledge) 1
Manoeuvres | |||
Name | Bonus | Base Damage | Notes |
Axe | 8 | 15 | Slash/stab |
Dodge | 8 | - | Defense action |
Kick | 7 | 8 | Bash |
Punch | 8 | 6 | Bash |
Stake | 8 | 6 | Slash/stab |
Stake (through the heart) | 5 | 6 | Times 5 versus Vampires |
Anyanka "Anya" Christina Emmanuella Jenkins
Character Type: Ex-Demon
Attributes:
Strength 2, Dexterity 3, Constitution 3, Intelligence 3, Perception 2, Willpower 4
Life Points: 45
Drama Points: 8
Qualities
Age: 3 (+9 Skill Points)
Attractiveness: +3 (+3 on all Social Tasks)
Contacts: (Demonic) (allies help in any way they can)
Hard to Kill: 5 (+15 Life Points; +5 on Survival Tests)
Drawbacks
Covetous: (Greedy) 1
Emotional Problems: (Fear of Rabbits) 1
Love: (develops romantic relationships; -3 Willpower check to follow head over heart)
Mental Problems: (Cruelty) 1 (likes to inflict pain and suffering on those who have angered or attacked her)
Misfit: (-2 to Influence Tasks)
Secret: (Ex-demon) 3 (life threatening if revealed)
Skills:
Acrobatics 3, Art 0, Computers 1, Crime 1, Doctor 1, Driving 2, Getting Medieval 3, Gun Fu 0, Influence 2, Knowledge 3, Kung Fu 2, Languages 3, Mr. Fix-It 0, Notice 4, Occultism 4, Science 0, Sports 0, Wild Card (Demon Facts) 9
Manoeuvres | |||
Name | Bonus | Base Damage | Notes |
Dodge | 6 | - | Defense action |
Punch | 5 | 4 | Bash |
Stake | 6 | 4 | Slash/stab |
Stake (through the heart) | 3 | 4 | Times 5 versus Vampires |
Riley Finn
Character Type: (Experienced) Hero
Attributes:
Strength 5, Dexterity 5, Constitution 4, Intelligence 3, Perception 3,Willpower 4
Life Points: 61
Drama Points: 4
Qualities
Attractiveness: +2 (+3 on all Social Tasks)
Fast Reaction Time: (+1 on Fear Checks; +5 to Initiative)
Hard to Kill: 5 (+15 Life Points; +5 on Survival Tests)
Initiative Commando: (adds certain bonuses)
Natural Toughness: (4 Armor vs. blunt attacks)
Nerves of Steel: (+4 on Fright Checks; only necessary under very unusual circumstances)
Drawbacks
Adversary:(Various) 4 (occupational hazard; demon hunters attract enemies)
Love: (Tragic) (develops romantic relationships that end badly; -3 Willpower check to follow head over heart)
Obligation: (Initiative) (duty to the death)
Skills:
Acrobatics 7, Art 0, Computers 2, Crime 6, Doctor 3, Driving 4, Getting Medieval 5, Gun Fu 9, Influence 3, Knowledge 3, Kung Fu 7, Languages 0, Mr. Fix-It 3, Notice 5, Occultism 3, Science 2, Sports 2, Wild Card (Initiative Tech) 4
Manoeuvres | |||
Name | Bonus | Base Damage | Notes |
Dodge | 12 | - | Defense action |
Kick | 11 | 12 | Bash |
Knife | 10 | 10 | Slash/stab |
Punch | 12 | 10 | Bash |
Stake | 10 | 10 | Slash/stab |
Stake (through the heart) | 7 | 10 | Times 5 versus Vampires |
Taser Rifle | 14 | 5 | Bash; knockout |
Spike, aka William the Bloody
Character Type: Reformed (?) Big Bad
Attributes:
Strength 8, Dexterity 8, Constitution 7, Intelligence 3, Perception 3, Willpower 3
Life Points: 94
Drama Points: 4
Qualities
Age: 2 (+6 Skill Points)
Attractiveness: +3 (+3 on all Social Tasks)
Fast Reaction Time: (+1 on Fear Checks; +5 to Initiative)
Hard to Kill: 8 (+24 Life Points; +8 on Survival Tests)
Nerves of Steel: (+4 on Fright Checks; only necessary under very unusual circumstances)
Situational Awareness: (+2 on Perception Tests to sense trouble)
Vampire: (adds certain bonuses and vulnerabilities; 1/5 damage from bullets; able to heal 7 Life Points per day from fire damage, 7 per hour otherwise)
Drawbacks
Adversary: (Several) 3 (vampires who hurt demons attract enemies)
Covetous: (Lecherous) (-1 to -3 to resist with a Willpower (doubled) check)
Love: (Tragic) (develops romantic relationships that end badly; -3 Willpower check to follow head over heart)
Mental Problems: (Cruelty) 2 (likes to inflict pain and suffering on others)
Skills:
Acrobatics 9, Art 2, Computers 0, Crime 5, Doctor 2, Driving 4, Getting Medieval 7, Gun Fu 2, Influence 4, Knowledge 4, Kung Fu 8, Languages 0, Mr. Fix-It 2, Notice 5, Occultism 4, Science 0, Sports 0, Wild Card 0
Manoeuvres | |||
Name | Bonus | Base Damage | Notes |
Bite | 18 | 24 | Must Grapple first; no defense action |
Dodge | 17 | - | Defense action |
Grapple | 18 | - | Resisted by Dodge |
Kick | 15 | 18 | Bash |
Punch | 16 | 16 | Bash |
Spin Kick | 14 | 20 | Bash |
Stake | 16 | 16 | Slash/stab |
Stake (through the heart) | 13 | 16 | Times 5 versus Vampires |
Sweep Kick | 15 | 8 | Bash; target prone |
Sword | 15 | 32 | Slash/stab |
Dream Vampire
Motivation:
Predator, kill Buffy
Critter Type: Vampire
Attributes:
Strength 6, Dexterity 6, Constitution 6, Intelligence 3, Perception 3, Willpower 3
Life Points: 73
Drama Points: 4
Special Abilities:
Hard to Kill 5, Vampire
Manoeuvres | |||
Name | Score | Damage | Notes |
Bite | 15 | 18 | Must Grapple first; no defense action |
Dodge | 13 | - | Defense action |
Grapple | 15 | - | Resisted by dodge |
Kick | 12 | 14 | Bash |
Punch | 13 | 12 | Bash |
Nevlock Demon
Motivation:
Chaos, obedience to summoner, feed
Critter Type: Demon
Attributes:
Strength 4, Dexterity 5, Constitution 4, Intelligence 3, Perception 4, Willpower 2
Ability Scores:
Muscle 14, Combat 14, Brains 12
Life Points: 42
Drama Points: 2
Special Abilities:
Claws, Increased Life Points, Reflection Illusion
Manoeuvres | |||
Name | Score | Damage | Notes |
Claw | 14 | 11 | Slash/stab |
Dodge | 14 | - | Defense action |
Punch | 14 | 11 | Bash |
Motivation:
Predator, protect Ethan
Critter Type: Vampire
Attributes:
Strength 6, Dexterity 6, Constitution 6, Intelligence 3, Perception 3, Willpower 3
Ability Scores:
Muscle 18, Combat 19, Brains 13
Life Points: 73
Drama Points: 1
Special Abilities:
Hard to Kill 5, Vampire
Manoeuvres | |||
Name | Score | Damage | Notes |
Bite | 19 | 23 | Must Grapple first; no defense action |
Dodge | 19 | - | Defense action |
Grapple | 21 | - | Resisted by dodge |
Kick | 18 | 19 | Bash |
Punch | 19 | 17 | Bash |
Motivation:
Fight the HST threat
Critter Type: Human
Attributes:
Strength 4, Dexterity 4, Constitution 3, Intelligence 2, Perception 3, Willpower 3
Ability Scores:
Muscle 14, Combat 15, Brains 10
Life Points: 44
Drama Points: 2
Special Abilities:
Hard to Kill 2
Manoeuvres | |||
Name | Score | Damage | Notes |
Dodge | 15 | - | Defense action |
Kick | 14 | 13 | Bash |
Punch | 15 | 12 | Bash |
Hand Taser | 15 | 9 | Bash; knockout |
Joe Townsperson (Devon, Percy, etc)
Motivation:
Survive, sex, money
Critter Type: Human
Attributes:
Strength 2, Dexterity 2, Constitution 2, Intelligence 2, Perception 2, Willpower 2
Ability Scores:
Muscle 10, Combat 8, Brains 10
Life Points: 26
Drama Points: 1
Special Abilities: None
Manoeuvres | |||
Name | Score | Damage | Notes |
Dodge | 8 | - | Defense action |
Punch | 8 | 4 | Bash |