Bone to be Wild
Teleplay by David Kemper & Rockne S O'Bannon
Directed by Andrew Prowse
REVIEW
You would be forgiven if you wandered off during the first ten minutes but you'd have missed a clever little treat if you did. For while Farscape's habit of playing with standard SF plots meant that this episode opened as if it were just a very ordinary TV SF tale, it was much better than that.
True, Crais was revealed to have survived from last week and that is a failing. It's a shame, too, because it diminishes the nastiness of Aeryn who had seemingly killed him in the Aurora Chair but apparently now just gave him a headache.
So when the story divided our people into two groups and sent one lot off into trouble on an asteroid, it all felt a little ho-hum. When the frail little female alien M'Lee was attacked by the brutish Br'nee, you had to stifle a yawn.
But then it got dramatically better and better when M'Lee was revealed to be the true baddie at least thirty minutes before any other such show would have done. Normally that's the conclusion and it has served Star Trek well, but here the tables were turned so often they became a Lazy Susan.
M'Lee is the baddie, Br'nee is the baddie, M'Lee, Br'nee… Until ultimately, in by far the best moment of the episode, our heroes are revealed to be the baddies as D'Argo knowingly sentences a thousand or more Peacekeepers to death by telling M'Lee about them.
It's just a shame that Scorpius had to step out of character and be nice to M'Lee for that part of the story to work.
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