6 Music's History of Video Game Music- Episode 2
Mark Savage explores how video game music is written; and why 鈥渄eath music鈥 is the dark art of gaming.
Could you write music for a film if no-one had shown you the script? That鈥檚 the problem games composers face every day. They鈥檙e scoring scenes where the player has free will, and the music only works if it reflects their choices. So how do you do it?
Mark Savage takes a deep dive into game music, with composers The Flight (Assassin鈥檚 Creed: Odyssey, Horizon: Zero Dawn) and Winifred Phillips (God Of War, Little Big Planet) stripping down their soundtracks to reveal how they work.
Radio 3鈥檚 Tom Service drops in to explain how game music is full of psychological cues; while Ludomusicologist Tim Summers explains the importance of 鈥渄eath music鈥.
Wrapping up the series, art-rock band 65 Days of Static demonstrate how they created an 鈥渋nfinite soundtrack鈥 for the sci-fi game No Man鈥檚 Sky, which changes every time it鈥檚 played.
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Broadcast
- Sun 10 Mar 2019 13:00大象传媒 Radio 6 Music
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Video Games
Final Fantasy VII, Charlie Brooker's Video Game Playlist and Irish gaming