Making Planning Work for Everyone
Sangita Myska meets Ekim Tan, an architect and game designer whose revolutionary approach to urban planning uses game play to encourage collaboration and consensus.
Sangita Myska goes in search of the innovators with big solutions to some of our most intractable problems.
The government has pledged to build 300,000 new homes a year by the mid-2020s to ease the country鈥檚 housing crisis and increase home ownership, but that target is not being met. According to some experts the problem is that the system isn't equipped to deal with the amount of local opposition proposed developments generate. But what if there was a way to build consensus so that everyone felt their opinion was being heard?
Architect and game designer Ekim Tan believes the key could be in game play - bringing all the stakeholders together to play games involving design, policy and budgets. Her method has been tried in cities all over the world, could it work here?
Our expert panel:
David Rudlin, urbanist, master planner and Principle at Urbed design and research consultancy
Rosie Pearson, Chairman of the Community Planning Alliance
Dr Zac Baynham-Herd, Advisor at the Behavioural Insights Team
Producer: Ellie Bury