Components of computer games development
An investigation into the development and design of computer games, illustrated with examples. The investigation follows the process by visiting the different departments of a game production company with key workers explaining their roles. The sequence opens with Sherry McKenna, chief executive of the company, explaining the need for games to grab the attention of the player, which is done through the development of narrative.
In the development stage, a flat plan is produced showing the game in terms of acts with which the player can interact. The design department creates the entire environment of characters, objects, location and all elements of the mise-en-scene. The introduction of sound is used to create atmosphere, empathy and excitement and the development of 'game speak' to bring the characters to life.
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