Media device orchestration (MDO) makes use of interconnected devices to augment a reproduction system, and could be used to deliver more immersive audio experiences to domestic audiences. To investigate an optimal rendering on an MDO-based system, stimuli were created via: 1) object-based audio (OBA) mixes undertaken in a reference listening room; and 2) up to13 versions of these employing a range of installed and ad-hoc loudspeakers with varying quality, cost and position. The programme items include audio-visual material (short film trailer and big band performance) and audio-only material (radio panel show, pop track, football match and orchestral performance). The object-based programme items and alternate MDO configurations are made available for testing and demonstrating OBA systems.
This paper was presented at the 145th Convention of the Audio Engineering Society, as .
The paper was written in collaboration with Craig Cieciura, Philip Coleman and Russell Mason (University of Surrey).
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