Provocative, ambitious, relevant. Border Games is a smart idea and the stand out winner of The Space Prize. I applaud their daring.
The Space Prize for digital innovation was looking for new ways to explore original digital theatre to be showcased on .
The prize of £20,000 was awarded to the theatre that produced the most original idea to showcase on the digital arts service , the ´óÏó´«Ã½â€™s online partnership with Arts Council England. The entries were judged by Stephen Daldry (Director), Ruth Mackenzie (CEO The Space) and Kate Rowland (´óÏó´«Ã½ Creative Director, New Writing).
The Space Prize was about encouraging theatres to innovate and explore new ways of performing, and capturing audiences. It was about discovering the implications and possibilities of new technology on storytelling.
was the winner of the digital theatre award for their project , the development of which was led by artists John Norton and Matthew Wright. The project created an immersive theatre-gaming experience of two halves - in the live version, the audience attempted, illegally, to cross a closely guarded border between England and Wales. Simultaneously, an online version allowed a second audience to interact with the live experience, and even make decisions on their fate. This ambitious production combined elements of the real UK Citizenship test with game play, theatre and absurdity.