Gallery
High resolution screnshots from the project.
Switch Selection
To enable as many participants as possible we made a wide range of switch controllers available to users.
![A table showing a collection of swtich contollers, including buttons, proximity, blow and bite controllers. An Xbox Adaptive Controller is also present on the table](/accessibility/forproducts/assets/images/switches.jpg)
Environment Overview
The environment consisted of a main library area, a garden, a reception space, and gallery area. It was also possible to escape the environment and walk around the outside or gain access to the roof.
![A screenshot of the game enviroment zoomed out showing it within the unreal editor.](/accessibility/forproducts/assets/images/enviroment-overview.jpg)
Main Environment Area (Library space)
The main experimental space was modelled after a small Library. The books & mugs where interactive.
![A screenshot of the main play space. It is a large brihglty lit airy space with bookshelves against each wall. It has a wooden floor](/accessibility/forproducts/assets/images/main-space.jpg)
Garden Space
The garden space was full of interactive object, such a coloured balls and plinths and targets to balance them on and throw them at.
![A screenshot looking into the garden enviroment showing the cobbles, grass, statues and brightly coloured interactive balls](/accessibility/forproducts/assets/images/garden-space.jpg)