大象传媒

Key points

  • Light travels as a and can be reflected by surfaces and objects.
  • Smooth, shiny surfaces produce , and rough surfaces produce .
  • are used to show the path of light rays which are reflected and how images are formed in a mirror.
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Reflection and ray diagrams

When light hits a mirror, it from the surface of the mirror.

The angle at which the light is reflected depends on the angle it hits the mirror, and a ray diagram can be used to show the path of the light rays.

The diagram below shows the path of a light ray being reflected from a .

A labelled scientific diagram of a ray of light reflecting off of a mirror
Figure caption,
Like all ray diagrams, the rays of light are represented using straight lines, with arrowheads to show the direction the light is travelling
  • The reflective surface of the mirror is represented by a vertical line, with hatching ( \ \ \ \ \ ) to show the reverse (non-reflective) side of the mirror.
  • The ray of light travelling towards the mirror is called the .
  • The ray of light which is travelling away from the mirror is called the .
  • The dashed line is called the normal, and is drawn at 90掳 to the surface of the mirror. All angles are measured from .
  • The angle of incidence, i, is the angle between the normal and incident ray.
  • The angle of reflection, r, is the angle between the normal and reflected ray.
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The law of reflection

The angle the ray is reflected is always the same as the angle the light hits the mirror, with both angles being measured from the normal.

This is summarised by the law of reflection, which states: 鈥渢he angle of reflection is equal to the angle of incidence鈥, or simply 鈥渋=r鈥.

This law works for any angle. For example:

The angle of reflection is 30掳 if the angle of incidence is 30掳.
Figure caption,
The angle of reflection is 30掳 if the angle of incidence is 30掳.
The angle of reflection is 60掳 if the angle of incidence is 60掳.
Figure caption,
The angle of reflection is 60掳 if the angle of incidence is 60掳.
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Diffuse and specular reflection

If parallel rays of light hit the surface of a plane mirror, they are all reflected in the same direction. This is known as specular reflection. Because all the light reflects in a predictable way, images can be formed by specular reflections.

Specular reflection from a mirror causes all parallel light rays to be reflected in all directions.
Figure caption,
Specular reflection from a mirror causes all parallel light rays to be reflected in all directions.

If light meets a rough surface, the rays of light reflect in different directions.

Each ray obeys the but, because the different parts of the rough surface point in different directions, the light is not all reflected in one direction. Instead, the light is reflected in all directions 鈥 this is called diffuse reflection or scattering.

This is why you can see a clear image of yourself in a shiny flat mirror, but not in a dull rough wall.

A diagram of rays of light bouncing off of a wobbly surface, the rays bounce of in lots of different directions.
Figure caption,
Diffuse reflection causes light rays to be reflected in the all directions. This may cause a distorted image of the object, as occurs with rippling water, or no image at all.

How do computer games use ray tracing?

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Image formation in mirrors

When light reflects from a plane mirror, it produces a clear image. This image:

  • appears to be behind the mirror
  • is the right way up
  • is 鈥榣aterally inverted鈥 (letters and words look as if they have been written backwards)

A ray diagram can be used to show how an image in a mirror forms:

A diagram showing how an image appears when reflected in a mirror as described above.
Figure caption,
A ray diagram to show how an image forms in a mirror

Notice that the 鈥榬eal鈥 rays, the ones leaving the object and the mirror, are shown as solid lines.

The 鈥榲irtual鈥 rays, the ones that appear to come from the image behind the mirror, are shown as dashed lines ( - - - - - - ). Remember that each incident ray will obey the .

To draw a ray diagram showing reflection:

  1. Draw two rays from the object to the mirror. Each ray should obey the law of reflection.
  2. Trace the rays back using dashed lines, until they meet.
  3. The image will appear to be at the position these dashed lines meet.
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Test your knowledge

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Play the Atomic Labs game! game

Try out practical experiments in this KS3 science game.

Play the Atomic Labs game!
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