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Darren Waters

Gaming with the power of your mind

  • Darren Waters
  • 20 Feb 08, 01:39 GMT

The humble controller has long been a blessing and a curse of gaming. For many people it is a barrier, which is partly why Nintendo's Wii has been so successful.

The Wiimote makes gaming more intuitive and natural. But what about going several steps further and removing the controller altogether?

US/Australian firm Emotiv believe they have done just that with their - a neuroheadset which interprets the neural activity in the brain.

With it you can control action in a game with your thoughts and emotions; attacking creatures with an angry face or lifting objects by just thinking of the movement.

I was shown a demo this afternoon and the technology shows great promise. But to be clear - the headset doesn't mean you can strap on and run around Halo 3 blasting away at enemies just by thinking.

All of the actions I saw demonstrated were quite considered and slow paced. There was little sense that the device can translate thought to action in milliseconds - the kind of time frame needed for FPS games.

The Epoc will need the support of developers if it is to succeed and to that end Emotiv has released an SDK (software development kit).

Hopefully developers will rise to the challenge because this area of immersion and control could prove to be the breakthrough gaming has longed for.

Comments

  • 1.
  • At 08:42 PM on 20 Feb 2008,
  • Me_I_think wrote:

This is very scary.
This thing will develop.
It will become real time and it's capabilities will expand exponentially.
With an internet connection, you could collect everybody's thoughts
and put them into a database. Think of the possibilities. You probably won't even need an internet connection, as you could probably pick up the signals wirelessly.
Anyone getting some nasty thoughts, arrest them and lock them up for 42 days without charge. Brilliant.
It will be interesting to see how long it takes to reverse engineer so you can put the thoughts in rather than taking them out (as in the film Total Recall).

  • 2.
  • At 11:03 PM on 20 Feb 2008,
  • TJ wrote:

This is amazing, im glad that something like this has happened in my lifetime. It has a long way to go but shows such great promise its hard not to get excited. Hopefully a decade or so down the line i'll live out the rest of my days in a real life 'Matrix'.

  • 3.
  • At 11:13 PM on 20 Feb 2008,
  • phil wrote:

thats a bit extreme dont you think? its just video games.... get a life!!

i cant wait :D

i hope microsoft buys the tech and the next xbox is mind controlled halo 4. i'll quit my job and go live in it.

  • 4.
  • At 11:32 PM on 20 Feb 2008,
  • Milner wrote:

Actually this is nonsense. Most likely the device is picking up electrical signals from muscles, known as EMG and not EEG. It isn't thought reading and never will be.

  • 5.
  • At 02:04 PM on 21 Feb 2008,
  • Shane Wilson wrote:

Wow! This is phenomenal. The growth and development of this technology will be one of the most liberating factors EVER in human history. I am in the world of physics, and we have been waiting for this technology to become available to all. Kudos to the developers. My colleagues at work are already planning on how this this enable them to better control and refine their research activities.

LOL, people once were afraid of trains, of aircraft. No doubt, some were afraid of the wheel at some time. I see that some are now afraid of this.

I live in Johannesburg, South Africa.

  • 6.
  • At 09:22 PM on 22 Feb 2008,
  • Richard Smith wrote:

This is a sign of things to come. The gaming industry will in the future look to close the current physical gap that exists between the game player and the game itself. The distance between the game console, the monitor and the game player needs to be condensed to the point that the player is inside the game and 'experiencing' it. We are already seeing early attempts at this ranging from 3D to vision goggles offering huge immersion screens, to virtual world realities, to this, the first headset that looks to bridge the 'magic gap'. Photographs of neurons connected to silicon chips already exist, where the brains own natural electrochemical impulses go on to produce a new dimension in intelligence and ability. The blind will see again once the optic nerve develops an exterior artificial input through a biomechanical interface. What would stop this interface from being utilised by the gaming industry to introduce new artificial environments to the consciousness? or to educational faculties enabling an individual to databases of information existing externally but being available 'internally'. Of course there will be panic when people starting to consider the military applications and will Orwell's Thought Crime become a reality if thought patterns can be empirically defined and displayed in the New Courts of Law via reverse technology? Films have dabbled with these technologies for decades, think Brainstorm with Christopher Walken or Johnny Neumonic with Keanu/Neo or eXistenZ. But this I believe is the future, and who knows, perhaps we are already there in a virtual game slowly discovering how we got here!

  • 7.
  • At 11:05 PM on 22 Feb 2008,
  • Richard Smith wrote:

This is a sign of things to come. The gaming industry will in the future look to close the current physical gap that exists between the game player and the game itself. The distance between the game console, the monitor and the game player needs to be condensed to the point that the player is inside the game and 'experiencing' it. We are already seeing early attempts at this ranging from 3D to vision goggles offering huge immersion screens, to virtual world realities, to this, the first headset that looks to bridge the 'magic gap'. Photographs of neurons connected to silicon chips already exist, where the brains own natural electrochemical impulses go on to produce a new dimension in intelligence and ability. The blind will see again once the optic nerve develops an exterior artificial input through a biomechanical interface. What would stop this interface from being utilised by the gaming industry to introduce new artificial environments to the consciousness? or to educational faculties enabling an individual to databases of information existing externally but being available 'internally'. Of course there will be panic when people starting to consider the military applications and will Orwell's Thought Crime become a reality if thought patterns can be empirically defined and displayed in the New Courts of Law via reverse technology? Films have dabbled with these technologies for decades, think Brainstorm with Christopher Walken or Johnny Neumonic with Keanu/Neo or eXistenZ. But this I believe is the future, and who knows, perhaps we are already there in a virtual game slowly discovering how we got here!

  • 8.
  • At 05:55 PM on 25 Feb 2008,
  • j is for jus wrote:

Just curious. Not that you would know or anything, but you might be able to pass this on. But if it does indeed have enough pull to capture the energy needed to compose a thought or emotion or can read when the synapses in the brain fire off, have they looked at the opposite side? The brain is considered in the psychology world as an observer and many have been able to do things based on the idea that brains can't differentiate between real and unreal; ex. why dreams feel real. So, has that testing happened? The psychological effects on the brain? Even now when we see movies that have added CGI our brains can't tell the difference between the real water swishing in the ocean or the representation of water in Pirates of the Carribean 3. So who is to say that our brain would know the difference between when we've killed in a game and when we've killed in real life? Personally I don't think that technology costing only $299 is going to be able to completely manipulate the game in front of me, but I do think it opens up the door to more and quite possibly good and bad permutations of brain development and manipulation.

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