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Episode Guide
John Quixote
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Synopsis
Crichton and Chiana are flying back to Moya in a transport pod when a transmission comes through from D'Argo concerning a problem with Scorpius. While Crichton is talking, Chiana mischievously pulls him into a virtual reality game against his will.
The two of them appear in a fantastic, though glitchy, game world where they are greeted by the game's Avatar, Stark. Laying down the ground rules, he explains that the level design is based on the other John Crichton's memories. Strangely unable to leave the game world, Crichton has no choice but to set off with Chiana, on a quest to Kiss the Princess.
They meet bizarre challenges such as a Rygel-shaped Black Knight barring the way with fiery farts and an odd Delvian figure who takes them for a psychedelic spin in a campervan. D'Argo appears as the Wicked Witch, keeping Hansel and Gretel under his thumb. With Chiana vanished, Crichton finds his way to a penthouse apartment where the beautiful Princess Aeryn resides with her Ogrish boyfriend Crais. He finally manages to locate a game exit.
Returning to the real world he finds that Scorpius has escaped his cell and taken over Moya. Ambushing the crew one by one, Scorpius uses a neural spike to bring them under his control. When only Crichton and Chiana are left, they realize that their only hope of overcoming Scorpius's mental control of the crew is to draw him into the game.
John is also dragged in, and is quickly in trouble as Scorpius takes control. He is saved when Aeryn drags him away, but realises something is wrong - he is still in the game. Heading back to the bizarre central game room, he rushes to kiss the Princess - but nothing happens.
Finally figuring out the point of the game, John returns to the Delvian, and with a slash of his sword reveals Zhaan trapped beneath. One kiss, and he and Chiana return to reality - with Scorpius still safely imprisoned.
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