We interrogated Graeme Thomson, one of the creators, about what went on during the making of this pilot.
Describe this project to us as simply as you can
This is an interactive video experience in which you’re tasked with examining forensic evidence to determine whether a suspect has committed murder or acted purely in self-defence.
What is the most exciting aspect of it?
It looks stylish and feels like a genuinely engaging playing experience, while giving you lots of interesting information about forensics.
What were you trying to achieve?
We wanted to attempt a fusion of a crime narrative with insight into forensic investigation. It’s a way of telling you a factual story in an interactive experience.
It’s a great idea…how you think this can be built upon?
No sequels planned. But you could create a larger experience based around this initial concept, in which you move into other areas of police procedure.
Did it turn out as you expected?
The process involved planning every scene in advance so by the time of the shoot we knew exactly what was needed and only shot what was required. As such it delivers on what we expected.
What do you think audiences will make of it?
Hopefully they will think it has high production values. That was something we aimed to achieve. Fun to play, but with an educational element i.e. you learn something by engaging with the game but not in a preachy way.
It does look good, how was it made?
The taster was shot on a dedicated studio set using the C300 camera.
What do you hope to learn from this idea?
How to approach the production of online content such as this, which is a very different mindset to normal linear TV production. Also, what are the dos and don'ts for the future that can be shared with other production teams. And more about the pacing of such online offerings, and how do we hold the attention of an online audience.