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It’s skatepark day in the virtual city! Kayla and Zach are designing ramps for the skatepark. Ada explains that designing ramps requires us to measure angles – the amount of turn between two lines.

They start by measuring the steps up to the ramp, which are formed from a number of right angles. Ada explains that angles are measured in degrees, there are 360 degrees in a full turn, and also explains the degree symbol.

Kayla discovers that you can work out the number of degrees in a right angle by dividing the full turn by four (90 degrees). Zach and Kayla experiment with designing ramps of various angles from the ground – 70 degrees is too steep, but 30 degrees is OK.

Ada explains the names of the different types of angle – acute, obtuse and reflex – and Kayla and Zach try to spot each type in their design.

Ada goes on to explain how to use a protractor to measure angles, describing how to line it up with the lines in the angle. Kayla and Zach use the key vocabulary 'vertex' and 'baseline' as they measure a few angles.

Download/print an A4 activity sheet for this episode (PDF, 420KB). See link below for answers.

Activity sheet - measuring angles - part 1

At the end of the episode, Ada explains how to calculate the size of a reflex angle by using a part/whole model to demonstrate subtracting the missing part from 360 degrees.

This short animated film is from the ý Teach series, Neon City: Measurement and Geometry.

Teacher notes

Before watching

You might want to recap what the children have already learned about angles, asking questions such as:

  • What is an obtuse angle?
  • How does an acute angle compare to a right angle?
  • What unit of measurement do we use to measure angles?

You could give them opportunities to practise turning whole, half and quarter turns.

During the film

You might want to pause the film at various points to reinforce the key concepts and vocabulary, ensuring that the children are secure in their understanding of the different types of angle.

After watching

You could give the children opportunities to practise measuring angles using a protractor. If appropriate, give the children examples of reflex angles that can be worked out by subtracting a missing part from 360 degrees.

(PDF, 690KB)

Curriculum notes

This short film is suitable for teaching maths at KS2 in England and Northern Ireland, 2nd Level in Scotland and Progression steps 2 and 3 in Wales.

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More from Neon City: Measurement and Geometry

Measuring area. video

Ada introduces Zach and Kayla to the concept of area, and different ways to measure and calculate the area of rectangles, triangles and composite shapes.

Measuring area

Perimeter. video

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Volume. video

Kayla and Zach decide to build a swimming pool for their virtual city and Ada explains how to calculate the volume and capacity of a cuboid shape.

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Metric and imperial measurements. video

Kayla and Zach decide to build a new hovertrain system from the city to the beach, but they get confused between kilometres and miles. Ada explains how to calculate betwen the two measurement systems, metric and imperial.

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Measuring angles - Part 2. video

Whilst adding ramps to their virtual skatepark, Zach and Kayla progress from measuring angles to calculating angles on a straight line and full turn.

Measuring angles - Part 2

Missing lengths and angles. video

A computer virus has corrupted the Neon City software. Zach and Kayla must answer four questions within three minutes, or their city will be erased.

Missing lengths and angles

Regular and irregular polygons. video

Zach’s design for a pond in the virtual city park leads to Ada explaining the properties of regular and irregular polygons.

Regular and irregular polygons

Coordinates on a grid. video

Kayla and Zach are designing a fairground and need to plot where to place the different rides, so Ada teaches them about the x-axis and y-axis on a coordinate grid.

Coordinates on a grid

Units of time. video

Ada asks Kayla and Zach a series of quiz questions, requiring them to convert from one time measurement unit to another.

Units of time
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